Pooping Dog — Script Full
IEnumerator PoopRoutine()
[Header("Animation")] public string squatTriggerName = "Squat"; private Animator animator; pooping dog script full
-- Internal variables local lastPoopTime = 0 local hunger = 50 local isPooping = false private Animator animator
hunger = Mathf.Max(0, hunger - amount);
[Header("AI & Hunger")] public float hunger = 50f; public float hungerThreshold = 30f; hunger - amount)