Flyff Gm: Commands Awakening
@GMCommand("makegod") def create_god_weapon(player, weapon_id): # Creates a +12 weapon with 35% Crit Damage, 30% ASPD, 25% ATK, 8% HP Drain item = create_item(weapon_id) item.refine = 12 item.awakening = [35, 30, 25, 4001, 8] # Mixed type player.add_item(item) player.message("God weapon created.") For those using the Rhinis emulator: /item "Weapon Name" -refine 12 -awakening 30:30:20:8 Where the colon : separates the awakening stat values. Common Awakening Stat ID Reference Table These values vary by server version (v14 to v22). Use this as a general reference for GM commands.
Stick to ranges: 1-60 for %, 1-3000 for raw stats. 2. Illegal Awakening Combinations You cannot have "Critical Rate" on a Suit, nor "Defense" on a Weapon. The server’s validation engine will reject the command if the awakening slot does not match the item type. flyff gm commands awakening
Whether you are creating a with quad-stacked Critical Damage, a Guardian Suit with 50% Block and 5000 HP, or simply testing if a new awakening stat breaks the game, these commands are your blueprint. Stick to ranges: 1-60 for %, 1-3000 for raw stats