So, where does "DSX" come from?
The rumor exploded in 2015. A user on 4chan claimed to be a former Q-Games employee (the studio behind Star Fox Command ). They alleged that Nintendo had greenlit F-Zero DSX for the 3DS in 2011, but it was scrapped because the 3D slider couldn't handle 60 frames per second without causing motion sickness. f-zero dsx
F-Zero DSX does not exist. Not in a code repository, not on a dev kit, not in Miyamoto’s desk drawer. But the desire for F-Zero DSX exists in the collective heart of racing gamers. And sometimes, a dream that refuses to die is more powerful than a game that actually ships. So, where does "DSX" come from
In 2006, IGN and GameSpot published speculative "Wishlist" articles suggesting that the Nintendo DS’s dual-screen setup was perfect for an F-Zero sequel. The top screen could show the blistering third-person action, while the bottom screen could display a 3D track map, boost energy, and vehicle damage. Several concept artists posted mockups online using the codename "Project DSX" (Dual Screen X-treme). They alleged that Nintendo had greenlit F-Zero DSX
For nearly two decades, fans of high-octane, claustrophobically fast racing have been living in a desert. The last mainline console entry, F-Zero GX for the GameCube (developed by Amusement Vision), remains a technical marvel and a legend of difficulty. Since then, Nintendo has given us Mario Kart (eight times), a mobile app, and even a live-action theme park—but no new F-Zero .
Until then, keep your fingers on the R trigger. Captain Falcon never says "Yes." He only says, Have you seen a screenshot of F-Zero DSX? Did you play a "demo" at a GameStop kiosk in 2007? You are experiencing the Mandela Effect. But if you want to feel the speed, go play F-Zero GX on an emulator. It’s close enough... for now.